Nearly 3 in 4 French people play video games at least occasionally. This is what notes, this Tuesday, a study carried out by the Médiamétrie * institute for the Syndicate of leisure software publishers (Sell).
The proportion of people who have gambled at least once in the year thus increases by two points in one year, which represents some 38 million individuals. The share of regular players, who practice at least once a week, jumped 6 points to 58%.
The distribution of men / women among regular players is fairly fair: 53% men against 47% women. The average age of the regular player is 38 years old. A rather high age and yet 98% of children play video games.
7.1 hours per week for children
“The year 2021 is even better than 2020”, a year when the rise of video games had been favored by the Covid-19 pandemic and the confinements, summarizes the general delegate of Sell, Nicolas Vignolles, who welcomes a practice that intensifies after confinements.
Containment, boosters of video games
When on March 17, 2020, the French all or almost all met at home, for nearly two months of confinement, smartphones, computers and consoles were acclaimed. Thus, in the study “The essentials of video games“published by the Sell in November 2020, we see that among all video game players, 32% said they played more than before confinement. Especially in the age group of 10-4 years. has evolved a number of casual players into regular players.
“Not only are more of them playing, but the people who are playing are spending more and more time there,” he continues. Children in particular see their weekly play time (calculated over the 7 rolling days preceding the survey) rise to 7.1 hours. Adults play a little less, but their playing time remains stable: 5.4 hours on average per week, or 46 minutes per day.
Social link creator
“It’s a media that is exploding, with a strong community aspect. We connect to find friends and play with them,” said Nicolas Vignolles.
Thus, 61% of gamers say that video games allow them to create social links and a third, especially the youngest, feel they belong to a community. This aspect is set to develop with the expected arrival of the metaverse, the virtual universes promoted by Facebook and other web giants.
The family dimension is also present, since 77% of parents now say they play with their children, or 11 points more compared to 2020.
A sign that the video game still remains an activity of individual relaxation, even solitary, the so-called “casual” games (boards, cards, puzzles) on mobile and platform games, where an avatar must move in an environment in two dimensions while avoiding obstacles, are the most practiced, especially by women.
* This survey was carried out on the internet from September 6 to 27 with a sample of 4,016 people aged at least 10 years.